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- TIKI
- $define ladyworkdir sound/character/ladybug
-
- setup
- {
- scale 1
- radius 32
- path models/characters/ladybug
- surface body_parts shader skin02.tga
- surface body shader skin02.tga
- surface top_head shader skin01.tga
- surface leg_01 shader skin02.tga
- surface top_left_wing shader skin01.tga
- surface leg_02 shader skin02.tga
- surface top_right_wing shader skin01.tga
- surface leg_03 shader skin02.tga
- surface top_eyes shader skin02.tga
- skelmodel ladybug_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- name "LadyBug"
- setsize "-32 -32 0" "32 32 64"
- statemap ai/c_ladybug.st
- manatype medium
- max_inactive_time 999999
- visiondistance 2048
- fov 360
- health 1039
- painthreshold 25
- enemy
- fly
- mass 150
- turnspeed 8
- deathsink
- havething 1 1
- cache w_acorn.tik
- cache prj_acorn.tik
- attachmodel w_acorn.tik tag_weapon 1 "" 0
- bloodmodel blood_spray_sparks.tik
- aliascache snd_idle1 $ladyworkdir$/idle1.wav
- aliascache snd_idle2 $ladyworkdir$/idle2.wav
- }
- client
- {
- cache $ladyworkdir$/idle.wav
- cache $ladyworkdir$/idle_glide_dive.wav
- cache $ladyworkdir$/idle_glide_return.wav
- cache $ladyworkdir$/alert_left.wav
- cache $ladyworkdir$/alert_right.wav
- cache $ladyworkdir$/death_land.wav
- cache $ladyworkdir$/death_air.wav
- cache $ladyworkdir$/death_hit.wav
- cache $ladyworkdir$/pain_center.wav
- cache $ladyworkdir$/pain_left.wav
- cache $ladyworkdir$/pain_right.wav
- cache $ladyworkdir$/attack_bomb.wav
- cache $ladyworkdir$/cheer_loop.wav
- }
- }
-
- animations
- {
- idle_spin idle_spin.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- idle_spin_acorn idle_spin_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- idle_flip idle_flip.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/idle_flip.wav 0 1 384
- }
- }
- idle_flip_acorn idle_flip_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/idle_flip.wav 0 1 384
- }
- }
- idle idle_glide.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- idle_glide idle_glide.ska
- {
- client
- {
- }
- }
- idle_glide_dive idle_glide_dive.ska
- {
- client
- {
- entry sound $ladyworkdir$/idle_glide_dive.wav 0 1 384
- }
- }
- idle_glide_air idle_glide_air.ska
- {
- client
- {
- }
- }
- idle_glide_return idle_glide_return.ska
- {
- client
- {
- entry sound $ladyworkdir$/idle_glide_return.wav 0 1 384
- }
- }
- idle_glide_acorn idle_glide_acorn.ska
- {
- client
- {
- }
- }
- idle_glide_acorn_dive idle_glide_acorn_dive.ska
- {
- client
- {
- entry sound $ladyworkdir$/idle_glide_dive.wav 0 1 384
- }
- }
- idle_glide_acorn_air idle_glide_acorn_air.ska
- {
- client
- {
- }
- }
- idle_glide_acorn_return idle_glide_acorn_return.ska
- {
- client
- {
- entry sound $ladyworkdir$/idle_glide_return.wav 0 1 384
- }
- }
-
- alert_right alert_right.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/alert_right.wav 0 1 384
- }
- }
- alert_right_acorn alert_right_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/alert_right.wav 0 1 384
- }
- }
- alert_left alert_left.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/alert_left.wav 0 1 384
- }
- }
- alert_left_acorn alert_left_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/alert_left.wav 0 1 384
- }
- }
- fly_normal fly_normal.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- fly_normal_acorn fly_normal_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- fly_fast fly_fast.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
- fly_fast_acorn fly_fast_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- }
- }
-
- attack_bomb attack_bomb.ska
- {
- server
- {
- 10 removeattachedmodel tag_weapon
- 10 proj tag_weapon prj_acorn.tik
- }
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/attack_bomb.wav 0 1 384
- }
- }
-
- special_cheering special_cheering.ska
- {
- client
- {
- 0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
- }
- }
- special_cheering_start special_cheering_start.ska
- {
- client
- {
- 0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
- }
- }
- special_cheering_middle special_cheering_middle.ska
- {
- client
- {
- 0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
- }
- }
- special_cheering_end special_cheering_end.ska
- {
- client
- {
- 0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
- }
- }
- special_takeoff special_takeoff.ska
-
- pain_right pain_right.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_right.wav 0 1 384
- }
- }
- pain_right_acorn pain_right_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_right.wav 0 1 384
- }
- }
- pain_left pain_left.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_left.wav 0 1 384
- }
- }
- pain_left_acorn pain_left_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_left.wav 0 1 384
- }
- }
- pain_center pain_center.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_center.wav 0 1 384
- }
- }
- pain_center_acorn pain_center_acorn.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/idle.wav 1 384
- 0 sound $ladyworkdir$/pain_center.wav 0 1 384
- }
- }
- death_hit death_hit.ska
- {
- client
- {
- 0 sound $ladyworkdir$/death_hit.wav 0 1 384
- }
- }
- death_hit_acorn death_hit.ska
- {
- server
- {
- entry removeattachedmodel tag_weapon
- entry proj tag_weapon prj_acorn.tik
- }
- client
- {
- 0 sound $ladyworkdir$/death_hit.wav 0 1 384
- }
- }
- death_frozen death_air.ska
- {
- server
- {
- 0 freeze 1
- 1 setframe 1
- }
- }
- death_air death_air.ska
- {
- client
- {
- 0 sound $ladyworkdir$/death_air.wav 0 1 384
- }
- }
- death_land death_land.ska
- {
- client
- {
- entry loopsound $ladyworkdir$/death_air.wav 1 384
- 0 sound $ladyworkdir$/death_land.wav 0 .5 384
- }
- }
- gib_head gib_head.ska
- gib_leg01 gib_leg01.ska
- gib_leg02 gib_leg03.ska
- gib_leg03 gib_leg03.ska
- gib_left_wing gib_left_wing.ska
- gib_right_wing gib_right_wing.ska
- }
-
- /*QUAKED Enemies_Ladybug (1 0.5 0) (-32 -32 0) (32 32 64) x x x x x x TRIGGER_SPAWNED
- The Skanky Ladybug!
-
- She's no lady! That's a maaan baby!
- */
-